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How to Rotate an Object Around a Point in VSDC

In this tutorial, you’ll learn how to animate an object in VSDC so that it rotates around a specific point. We’ll cover how to apply the rotation effect, set the starting and ending angles, and adjust the pivot point to create smooth, custom movements - even around points located outside the object itself. 

  1. Create your object
    Add any object to the scene - for example, an ellipse or any other shape.
    example of adding an object
  2. Apply the rotation effect
    1. Right-click the object in the timeline.
    2. Go to Video Effects > Transforms > Rotate.

    example of selecting the rotation effect from the menu
  3. Set position and duration
    In the dialog box that appears, choose when the effect should start and how long it should run. Click OK to confirm.
  4. Define the rotation angles
    In the Properties panel, locate the "Rotate angles" field and enter the starting and ending values, separated by a semicolon. For example: 0;90° for a 90-degree turn or 0;360° for a full spin.
    example of entering rotation angle values
  5. Adjust the rotation center
    By default, the rotation center is the geometric center of the object. To change it, select the object in the preview area and drag the pivot point to your desired location. You can rotate the object around an external point by moving the pivot outside its boundaries.
    example of repositioning the rotation pivot

    Alternatively, open the Properties panel, find the "Central coordinate" setting, and choose whether to work in relative coordinates (in %) or absolute coordinates (in pixels). Then adjust the Center X and Center Y fields as needed.

Once these settings are applied, your object will rotate smoothly around the chosen point for the specified duration, producing a clean, controlled animation.

example of a smooth rotation animation result

 



VSDC


VSDC



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